eSport: Overwatch – Is it Worth Betting Your BTC?
For the Overwatch test, we jumped into the multiplayer matches on PC, PS4, and Xbox One for a week. Now we answer the question: Does Blizzard crack the Platinum Award?
is a classic community wasp nest. Sometimes it seems to us like Mendelian law of the Internet: When a game is played by many people with enthusiasm, negative voices with extremely rejecting attitudes accumulate equivalent to it.
On the one hand, the game is currently dusty. The players seem to be thrilled, and in the Amazon reviews the fans celebrate that a team shooter is finally coming out that concentrates on good gameplay instead of holding the unlock carrot in front of the players. Yes, on the other hand, many user reviews tear the game apart in the air.
I have been promising the game a possible platinum award, most of them negative. However – and this is important – many of these readers have well argued criticism of the game. But of course there are also loud, less constructive complaints about how to “play such a crap at all”. Overwatch is (according to one reader) “a boring game without content, which you should never give a 90 to. Activision GameStar must have put the money back into its pockets.”
With the optional Lootboxes,
- Activision Blizzard is pleased that someone is stupid enough to really pay for it. How can you get upset about overpriced micro-transactions in games and then voluntarily shove the money down their throats?
- Is the editorial staff really that stupid?” And our personal “favorite”: an online user who threatens to cancel my subscription if we miss out on Overwatch.
Differences of opinion are normal with games – but it’s rare that there’s such a wide gap in the ratings out there. It comes down to the Shakespeare question: 90, or not 90? Then let’s throw ourselves into the wasp’s nest and find out which criticism is justified. And which ones aren’t.
First of all: The criticism
In marketing Overwatch, Blizzard played with open cards from the beginning: This is a pure multiplayer team shooter that relies on classic virtues. The heart of the game are the actual matches, the focus is on a functioning team balance and a convincing hit feedback.
There is a match-spreading progression system in the form of
But they only help us to unlock lootboxes, which in turn contain random in-game goodies. Here a new spray tag, there an additional skin for your own character – a nice bonus, so that you get a feeling of progress independent of victory or defeat. If you buy Overwatch, you should still be aware of it: You buy this game because you want to set up a bomb team and kick enemies in the ass with skill and strategy.
In English, there is the pictorial term “bare bones” for something that has been reduced to the bare essentials. And that’s exactly what’s true of Overwatch’s game modes: even if it’s a bit of a “boring” with its how an interactive Pixar movie works for the whole family, it is aimed at perfectionists who want to push their skills to the limit.
These players should not only have the enthusiasm to internalize the abilities, advantages and disadvantages of the whole characters, but also to play through the same three match types over and over again.
Travel the world with Overwatch
Overwatch goes into the depth rather than into the width. Sometimes we have to conquer a checkpoint, then escort a vehicle safely and defend a choke point elsewhere. The scenery may change – we fight in Greece, Hollywood, Gibraltar, England and eight other locations around the world – but at the core we always do the same tasks. Blizzard makes this easier by combining two game modes and changing cards within a match. For example, in King’s Row, we first have to conquer a point and then escort a cargo through the narrow streets.
Nevertheless – and the critics are right in their comments – the lack of variety in game modes and framework becomes one of Overwatch’s biggest weaknesses. Especially since the three variants remain quite innovationless in comparison to other team shooters and in principle don’t offer anything you haven’t played somewhere before. There’s no solo campaign either.
Of course, this doesn’t necessarily become a point of criticism in a multiplayer game, but in view of the many
The potential to spice up the lack of diversity with solo content would have been there if Blizzard had released the software before the release. And since even the Ranke